Pokemon take down or double edge

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The water moves there are used to punch a hole through oponent defenses. May also be used in the field to heal HP. It hits without fail. This may also make the target flinch. Swift is indispensable against Evade-boosting opponents. Excarill needs to be in the top ten! The more party Pokémon, the greater the number of attacks. This thing practically is its own ecosystem! When underwater its an island. The only possible drawback is that paralyzed Pokémon cannot be frozen, put to sleep, etc. The more the user outweighs the target, the greater its damage.

This article or section requires a in order to meet the Azurilland Wiki's. Please edit this page to improve it. Rather, an Ability can be thought of as an extra, innate trait distinctive of one or more species of Pokémon. For example, the ability Rock Head nullifies the damage from techniques that also damage the user when performed, such as Double Edge and Take Down. Abilities have many diverse effects. Usually, a single species of Pokémon has only one ability associated with it, but several have two. In the latter case, it appears that one of the two abilities will be randomly assigned upon capture. Many abilities are assigned to certain species of Pokémon according to their entries; for example, and have the Stench ability because they smell absolutely foul, while has the Pickup ability because it is known to hoard shiny objects. A list of Pokémon Abilities follows: Ability Effect See Also User's STAB modifier becomes x2. Technician Turns all Normal-type moves into Flying-type moves. Deals 25% damage when KO'ed by direct contact damage. Cloud Nine Increases move power when the user goes last. Raises Attack stat to maximum if struck by a critical hit. Alerts the Pokémon of certain dangerous moves. Forewarn Prevents enemy escape. Magnet Pull, Shadow Tag Protects allies from moves such as and. Only effective in Triple and Double Battles. Reverses the effects of Aura abilities. Ability Effect See Also Restores HP as additional effect when eating a Berry. Sunny weather doubles speed. Swift Swim Prevents stat reduction. Big Pecks, Hyper Cutter, White Smoke Negates weather effects. Air Lock Foe's move changes the Pokémon's type. Forecast Raises the Special Attack stat by 2 when other stats are lowered. Defiant Boosts accuracy by 30%. Wild Pokémon are more likely to be holding items. Keen Eye Reverses afflicted stats changes May disable one of the enemy's moves if it hits. May infatuate enemy if hit by a direct contact attack; Pokémon of opposite gender are more likely to appear. Effect Spore, Flame Body, Poison Point, Static Ability Effect See Also Negates effects of and. Raises Attack by 2 if other stats are lowers. Competitive User receives a stat boost depending on its opponent's stats. Rains falls when the Pokémon enters a battle. It doesn't wear off. Drought, Sand Stream Sunlight brightens when the Pokémon enters a battle. If doesn't wear off. Drizzle, Sand Stream Restores HP in rain, loses HP in sun. Provides immunity to water and weakness to fire. Rain Dish Ability Effect See Also Strengthens Fairy-type moves. Xerneas's signature ability Dark Aura Reduces damage takes from supereffective attacks. Cute Charm, Effect Spore, Static Strengthens special attacks when afflicted with a burn. Toxic Boost Damage from Fire-type attacks increase to 1. Volt Absorb, Water Absorb Raises stats of this Pokémon and its partner in sun. Vital Spirit Prevents Grass-type Pokémon's stats from being lowered. Aroma Veil, Sweet Veil Elemental type changes according to weather. Color Change Alerts the Pokémon of the opponent's strongest move. Anticipation Reveals Pokémon's held item. Halves damage taken from physical moves. Ability Effect See Also HP is restored during a hailstorm. Rain Dish Wild Pokémon encounters increase. Inner Focus, Insomnia, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit Prevents flinching. Immunity, Insomnia, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit Prevents sleep. Immunity, Inner Focus, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit Lowers opponents' attack. Iron Fist Boosts power of punching moves by 20% Ability Effect See Also A sandstorm occurs when this Pokémon enters battle. Drizzle, Drought Evasiveness increases during a sandstorm. Snow Cloak Increases likelihood of additional effects. Shield Dust Prevents escape. Arena Trap, Magnet Pull The Pokémon has a 33. Natural Cure Negates critical hits. Battle Armor Negates the activation of additional effects. Serence Grace Evasiveness increases in a hailstorm. Sand Veil The Pokémon has an immunity to sound-based moves. Speed stat increases after every turn. Contact may cause paralysis. Electric types appear more commonly. Cute Charm, Effect Spore, Flame Body, Poison Point Chances of encountering wild Pokémon decrease. Illuminate Held item cannot be taken. This Pokémon cannot be forced from battle. Blaze, Overgrow, Torrent Rain doubles Speed. Wares off when rain ends. Chlorophyll This Pokémon inflicts its status ailment on the opponent. Pokémon of the same nature are more likely to appear.

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